Compose objects into tree
structures to represent part-whole hierarchies. Composite lets clients treat
individual objects and compositions of objects uniformly.
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//Component class
abstract class Component
{
protected string
name;
public Component(string name)
{
this.name = name;
}
public abstract void Add(Component c);
public abstract void Remove(Component c);
public abstract void Display(int Dept);
}
//Composite Class
class Composite
: Component
{
private List<Component> _com = new List<Component>();
public Composite(string name):base(name)
{
}
public override void Add(Component c)
{
_com.Add(c);
}
public override void Remove(Component c)
{
_com.Remove(c);
}
public override void Display(int Dept)
{
Console.WriteLine(new String('-',Dept)+name);
foreach (Component
component in _com)
{
component.Display(Dept + 2);
}
}
}
//Leaf Class
class Leaf :
Component
{
public Leaf(string name):base(name)
{
}
public override void Add(Component c)
{
Console.WriteLine("Can not add to a leaf");
}
public override void Remove(Component c)
{
Console.WriteLine("Can not remove from a leaf");
}
public override void Display(int Dept)
{
Console.WriteLine(new String('-', Dept) + name);
}
}
//---Composite Calling...
Composite root = new Composite("root");
root.Add(new Leaf("Leaf A"));
root.Add(new Leaf("Leaf B"));
Composite comp = new Composite("Composite
X");
comp.Add(new Leaf("Leaf XA"));
comp.Add(new Leaf("Leaf XAB"));
root.Add(comp);
root.Add(new Leaf("Leaf C"));
// Add and remove a leaf
Leaf leaf = new
Leaf("Leaf D");
root.Add(leaf);
root.Remove(leaf);
// Recursively display tree
root.Display(1);
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